Santeri Oksanen

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Recent Forum Posts

Houdini Engine for Unreal - Version 2 Beta Oct. 3, 2020, 12:48 p.m.

How to avoid these kind of doubled edges with landscape tiles (landscape streaming proxies in this case)? Using tile split & PDG (i@unreal_landscape_tile_actor_type = 1; in wrangle), but tileoverlap/voxel padding settings dosent seem to have any effect on result. Baking hide the holes, but keep the messed hf data.

Houdini Engine for Unreal - Version 2 Beta Oct. 2, 2020, 6:59 p.m.

How the heightfield split is made in the 18.5 preview video without seam issues? Getting PGD split landscapes into UE4.25, but cant get rid of buggy seams with tilesplit settings. Do I need to convert the hf to images, to polygons, play with transforms or something? Or is that future feature for Houdini 18.5/UE4.26?

EDIT: I found out the wiki now. Getting better results already, playing around with new attributes and values
https://github.com/sideeffects/HoudiniEngineForUnreal-v2/wiki/What [github.com]'s-new-%3F

Game Tools | Maps Baker Oct. 23, 2019, 4:55 p.m.

Ambrosiussen
At request of a user, here is how to use the Maps Baker with PDG

Hi, extreme handy example. Got maps to bake, but cant figure out how to load workitem related bgeo-file in that maps Baker rop. Would replace that pighead with file-node. Before just used workitem attributes starting with @* to get wanted file, but that pyton launching hip file dosent seem to pass attributes into that rop? Tried also with $, but no luck. What could be the correct way?

*For ROP creating FBX I am just using $HIP/geo/`@FBX_NAME`_w`@W`_hd`@H`_v`@V`.bgeo.sc as geometry file in file-node (that is connected to ROP FBX), but it dosent work with the map baking method via pyton code.