
Scaduxx
Scaduxx
About Me
I'm Vasilis, you can call me Billy
I'm that guy who gets the sim done
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
Thessaloniki,
Greece
Houdini Skills
ADVANCED
Pyro FX | Fluids | Destruction FX | VEX
INTERMEDIATE
Hair & Fur | Cloth | Lighting
BEGINNER
Procedural Modeling | Environments | Digital Assets | Character Rigging | Motion Editing | Animation | Crowds | Muscles | Solaris | Mantra | Karma | Realtime FX | PDG | Python
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Water from inside doesn't look right (REDSHIFT) Oct. 23, 2024, 5:19 a.m.
I had the same issue. try making the surface a closed box
Houdini Niagara Updates Dec. 21, 2023, 5:27 a.m.
Does anyone know if Labs Niagara export json file has a cap limit for size or particle count?
Copy to Points is messing the pscale when particles die HELP June 1, 2020, 10:37 a.m.
Greetings, I have a problem with pop sim
Basically I randomize the pscale after the simulation with a Randomize Attributes SOP and then I copy to points some spheres
The problem is that I kill some particles and when they die the pscale is changing from particle to particle and not stick to the same particle all the time.
To be more precise I what to export these particles to cinema 4d and render them as instances there, but this is happening with redshift instancing too.
Basically I randomize the pscale after the simulation with a Randomize Attributes SOP and then I copy to points some spheres
The problem is that I kill some particles and when they die the pscale is changing from particle to particle and not stick to the same particle all the time.
To be more precise I what to export these particles to cinema 4d and render them as instances there, but this is happening with redshift instancing too.