Scaduxx

Scaduxx

About Me

I'm Vasilis, you can call me Billy I'm that guy who gets the sim done
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
Thessaloniki, Greece

Houdini Skills

ADVANCED
Pyro FX  | Fluids  | Destruction FX  | VEX
INTERMEDIATE
Hair & Fur  | Cloth  | Lighting
BEGINNER
Procedural Modeling  | Environments  | Digital Assets  | Character Rigging  | Motion Editing  | Animation  | Crowds  | Muscles  | Solaris  | Mantra  | Karma  | Realtime FX  | PDG  | Python

Availability

I am available for Freelance Work

Recent Forum Posts

Water from inside doesn't look right (REDSHIFT) Oct. 23, 2024, 5:19 a.m.

I had the same issue. try making the surface a closed box

Houdini Niagara Updates Dec. 21, 2023, 5:27 a.m.

Does anyone know if Labs Niagara export json file has a cap limit for size or particle count?

Copy to Points is messing the pscale when particles die HELP June 1, 2020, 10:37 a.m.

Greetings, I have a problem with pop sim
Basically I randomize the pscale after the simulation with a Randomize Attributes SOP and then I copy to points some spheres
The problem is that I kill some particles and when they die the pscale is changing from particle to particle and not stick to the same particle all the time.

To be more precise I what to export these particles to cinema 4d and render them as instances there, but this is happening with redshift instancing too.