Sébastien Levieux

Sebastien Levieux

About Me

As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ...  more
EXPERTISE
Freelancer
INDUSTRY
Education  | Film/TV  | Gamedev

Connect

LOCATION
Miami, United States

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Animation  | Cloth  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX
INTERMEDIATE
Character Rigging  | Motion Editing  | Hair & Fur  | Crowds  | Solaris  | Mantra  | VEX
BEGINNER
Muscles  | Realtime FX  | PDG  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

Light filter and instancer Jan. 7, 2026, 9 a.m.

Hello everyone, I tried to use an instancer with a light filter..it seems not working, do you have an idee if it is possible?

H20.5 - Light Instances Overrides Jan. 7, 2026, 8:57 a.m.

Thank you for sharing this topic, it is really helpfull. Do you know if we can use an light filter combine with the instancer?

Vellum: Animate Constraint Stiffness Over Time After Initial July 5, 2025, 7:34 a.m.

Hi everyone,

I'm struggling to solve a specific setup and could use some help.
My goal is to gradually reduce the stretch stiffness of certain constraints over time — ideally between frames 15 and 25.

During the first 15 frames, I'm driving the geometry with an animation. After that, I want Vellum to progressively take over the simulation.

I've attached a few screenshots to show how I’m setting this up using a SOP Solver inside the DOP network.

If anyone has ideas or has dealt with a similar case — especially blending from an animated input to simulated Vellum constraints — I’d really appreciate your guidance.

Thanks in advance!