Sébastien Levieux
Sebastien Levieux
About Me
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ... more
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX Artist on productions such as House of the Dragon and Prehistoric Planet 2. More recently, I’ve been freelancing as a CG Supervisor at DexMob VFX, where I manage the entire process of creating complex VFX shots for a futuristic feature film, from green screen footage to final compositing. less
EXPERTISE
Freelancer
INDUSTRY
Education | Film/TV | Gamedev
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Animation | Cloth | Karma | Lighting | Pyro FX | Fluids | Destruction FX
INTERMEDIATE
Character Rigging | Motion Editing | Hair & Fur | Crowds | Solaris | Mantra | VEX
BEGINNER
Muscles | Realtime FX | PDG | Python
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
UV layout Jan. 13, 2026, 10:33 a.m.
Hello everyone, I have several assets in my geometry that are created using Copy to Points or Copy Transform, and other just simnple geo and they are later merged with other assets. All the assets already have UVs before the merge.
Inside a For-Each loop, I’m using UV Layout, but I don’t want it to overwrite or re-layout the UVs of the assets coming from Copy to Points / Copy Transform.
Those assets should be treated as a single object (one packed piece) during UV Layout.
For the other assets, UV Layout can work normally. What’s the best way to prevent UV Layout from modifying the UVs of the copied assets while still allowing the rest to be laid out correctly? I want then, pack all those UV in UDIM..
Thanks for your feedback...
Inside a For-Each loop, I’m using UV Layout, but I don’t want it to overwrite or re-layout the UVs of the assets coming from Copy to Points / Copy Transform.
Those assets should be treated as a single object (one packed piece) during UV Layout.
For the other assets, UV Layout can work normally. What’s the best way to prevent UV Layout from modifying the UVs of the copied assets while still allowing the rest to be laid out correctly? I want then, pack all those UV in UDIM..
Thanks for your feedback...
Light filter and instancer Jan. 7, 2026, 9 a.m.
Hello everyone, I tried to use an instancer with a light filter..it seems not working, do you have an idee if it is possible?
H20.5 - Light Instances Overrides Jan. 7, 2026, 8:57 a.m.
Thank you for sharing this topic, it is really helpfull. Do you know if we can use an light filter combine with the instancer?