Tapsin .

Tapsin .

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Flip Sim to controlled geometry March 27, 2015, 2:19 a.m.

Finally!
a solver+attribtransfer+ray node and of course the sim and the output geometry…
evaluate input geometry every frame and… bam!! magic! deforms the output
thank you

Flip Sim to controlled geometry March 22, 2015, 9:12 p.m.

Thanks Enivob
i've been reading an article about “baking sims”
http://www.roxlu.com/downloads/scholar/006.fluid.creating_flood_effects_in_uncharted_3.pdf [roxlu.com]

they achieve this using joints (one per vertex)
but am still a newbie in houdini… thats why am looking for guidance

am gonna start following your advice

Flip Sim to controlled geometry March 19, 2015, 1:03 p.m.

Hello everyone!
I've been trying to export the result of a flip simulation into a single piece of geometry and export the cache as .MC
in other words; A single piece of geometry with the same amount of polygons.

BUT… when the simulation gets complex, topology increases his polycount…
spoiling all my life and hope…
in there any “stay quiet topology” node?
or use a grid and transfer animation from the sim?

Cheers!