Tyler Britton

Tyler Britton2

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Recent Forum Posts

Wedge Dependencies April 16, 2019, 1:50 p.m.

I am having trouble getting this to work. I have geometry written out and based upon this is I want to create @wedge wedges based on how many points it has. I can't upload a scene, but it is something like this

Guide Geometry ROP Geo Output (to find how many points it has)
Geometry Import (with work item generation to Dynamic and, Geomtry Source to Upstream Result File, Load Geometry During Cook checked, and pointing to the correct External File Path, and have set Item Index to Upstream Item Index)
Wedge driving @wedge (which picks in number of points from the Guide Geometry, and the same file that the Geometry Import is importing)

No matter what it doesnt set the @wedges to number of points in the Guide Geometry. I dont get any errors, just 1 work item.
Everything is set to dynamic.

Run bash command in terminal using PDG April 10, 2019, 3:59 p.m.

I was wondering how I would run a linux terminal bash script using PDG. Something like the Unix sop node, but in TOPS. It is just a one line script (it is actually just “deadlineslave” to start a Deadline slave on my workstation).

PDG working with Deadline 6 April 8, 2019, 1:47 a.m.

I am working for a company that is new to setting up Houdini on their farm. We have Houdini 17.5 working just fine, and want to roll it out to onto their Linux farm with some Engine licenses. Their Deadline version they are using is version 6, not 10 which is the latest version.

I was wondering if it is possible to get Houdini PDG working on their farm without upgrading to upgrade to Deadline 10.
If this is not possible, and we had to get Deadline 10 on a few machines to get PDG working, what the setup process was and if there are good walkthroughs how to set it up. We have Deadline working with Gaffer and Nuke, we should just have to add Houdini PDG to it.