Dimitar Nikolov


About Me

Game Artist


Recent Forum Posts

Import export FBX from Max to Houdini and back Dec. 9, 2019, 4:41 a.m.

Thanks malbrecht

I will try this

Best regards

Import export FBX from Max to Houdini and back Dec. 7, 2019, 12:17 p.m.

My problems come when I am importing skeleton from 3ds max, where whitespace are allowed in name convention for example (bone L hand) so modifying animation and export back Houdini adds “_” instead of “ ” and bone name become (bone_L_hand) importing in 3ds max skeleton with different name required renaming, is there a solution where Houdini keep name of bones as they come from 3ds max? I noticed that Houdini don't like whitespace in strings

Thanks in advance.

FBX export UV problem July 27, 2017, 11:55 a.m.

Hmm again new solution, first export mesh “A” with uv attribute on vertex (for clean mesh with welded vertices, in many cases its also a skinned mesh), next export mesh “B” with uv attribute on point (mesh is splitted on uv seams), in 3ds max copy UV from one to another in our case from “B”(uv Attrib om point) to “A”(uv Attrib on vertex), for final we have one single mesh with not splitted edges and also clean UV with one single island, all uv vertices are welded.