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Recent Forum Posts

UV/Texture Distortion Jan. 5, 2021, 11:21 a.m.

Thanks for looking into Aizatulin. Gave your method a try and unfortunately it doesn't hold up on more complex meshes - just as the other solutions I've tried, none get close to the quality of the built in uv distortion visualizer :/

Bake/plot follow curve solver for UE4 use April 10, 2015, 4:15 p.m.

Hi guys,
I'm animating an octopus like arm using a path and bones with the Follow Curve solver.
Works great inside Houdini but the animation doesn't get exported in .fbx format.
I hoped that the exporter would bake / plot the bone transforms from the follow curve solver but apparently it doesn't.

So is there a way to manually bake the bones animation so that it can be imported in Unreal Engine?

Thank you,

File SOP Write Path based on File SOP Read Path July 1, 2014, 2:40 a.m.

Works great, thanks Sekow! I really need to learn python.

I have another short one, is there a way to count primitive groups in Python?
In hscript I can do something like this: argc(primgrouplist(“/obj/geo1/out_my_boxes”)) but I needed in Python since I use the result in a python expression. Unless there's a way to read the result of a hscript expression in a python expression.

Thank you