Adam Katz


About Me

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I'm a Lead Character FX artist at Animal Logic in Sydney. Most recently, I have worked on Captain Marvel and Peter Rabbit. I'm currently working on Peter Rabbit 2. My current work is based around FX in Houdini as well as pipeline coding. Additionally, I also create interactive installations in VR and projection mapping. Past industry work has been for the Adelaide Fringe Festival, Sydney's Vivid light festival, and documentaries for the Discovery Channel and National Geographic Channel.


My Talks

Intelligent Setups for Automating Character FX

My Tutorials

obj-image Intermediate
Cloth in Production: Simulate Efficiently

Recent Forum Posts

Disable Vellum collisions for specific primitives Oct. 23, 2018, 1:13 a.m.

I'm using the glue as you mentioned to create clumps in the hair. But I'm more after selective collisions with external objects. Say that I want all of the hair to collide with the head, but only half the hair to collide with a different external object. I was hoping for a way to do selective collisions like that.

Or were you saying that Glue could somehow be setup to help with that scenario?

Disable Vellum collisions for specific primitives Oct. 22, 2018, 6:24 p.m.

Thanks for confirming there isn't a way to do that. Glad to know I wasn't missing something simple. Do you know if there is a plan to add attributes for that control?

Are there other methods for pairwise collisions for hair within Vellum at the moment?

Disable Vellum collisions for specific primitives Oct. 22, 2018, 12:42 a.m.

Hi all,

I've got a hair setup using Vellum, and I would like to disable collisions on specific objects for specific hairs. Is there any way to specify, per point or primitive, what objects the hair can collide with?