Artur J. Żarek

ajz3d

About Me

EXPERTISE
Generalist
INDUSTRY
Design  | Gamedev

Connect

LOCATION
Warsaw, Poland

Houdini Skills

ADVANCED
Python
INTERMEDIATE
Procedural Modeling  | Digital Assets  | Solaris  | Karma  | PDG  | VEX
BEGINNER
Environments  | Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Lighting  | Pyro FX  | Destruction FX  | Realtime FX

Availability

I am available for Full Time Work

Recent Forum Posts

Vulkan issues with baked GSplats' GS_Alpha attribute Aug. 16, 2026, 4:03 p.m.

I think something's broken with how Vulkan viewport renders alpha of baked gaussian splats. Simply speaking, alpha is rendered as a uniform color. Instead of acting like Alpha attribute, GS_Alpha uses currently selected Color Scheme's background color as its background, effectively obscuring all geometry and guides that are behind gaussian splats. Is this a known problem?

Baker's UV Boundary Filling and custom attributes Aug. 15, 2026, 5:50 p.m.

Hello Alex, thanks for your reply.
I had this problem in H21.0.368 (production build), but I just checked and I don't see it anymore in 22.0.406 daily build. That is, if I drop a fresh instance of Bake Geometry Textures COP (Cop/bakegeometrytextures::2.0), because the old instance of this operator, which I have in my scene, still fails to compute UV boundary filling for custom attributes - at least for Cd. So, I believe you guys have already fixed it.

Baker's UV Boundary Filling and custom attributes Aug. 6, 2026, 8:14 p.m.

I've noticed that Enable UV Boundary Filling has no effect on baked Custom Attributes, like Cdfor instance. Is it by design or a bug?