Alex Hamer

alex_sidefx

About Me

Copernicus! Image Processing TD @ SideFX

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LOCATION
Toronto, Not Specified
WEBSITE

Houdini Skills

Availability

I am currently employed at SideFX

My Badges

SideFX Staff
Since May 2024

My Tutorials

obj-image Intermediate
Project Pegasus | Utility Widgets

My Talks

obj-image HIVE
How to build your own Solver!
obj-image HIVE
How the f*%# to Get Crowds from Houdini to Unreal

Recent Forum Posts

Bake Geometry Textures defaults to DirectX normals? March 24, 2026, 10:21 p.m.

Of course! If you have any thoughts to make it easier for you, we would love to hear about it in an RFE.

Bake Geometry Textures defaults to DirectX normals? March 24, 2026, 11:29 a.m.

Hi!

It is indeed very painful that Karma expects the opposite.

It was a hard decision, but ultimately it just didn't make sense for a COP to output Normals that are alien to the rest of what Copernicus expects.
Since this Baker was intended to also cater towards Games, we considered that Unreal Engine also expects 'Green Down' DirectX Normals.

SOP create - is it possible to create more than one output? Jan. 4, 2026, 4:58 a.m.

tamte
with one more sneaky workaround you are not, it's almost like SOP Import with Output SOPs working, just using empty compiled block instead of Output SOP
Isn't that a neat workaround, nice find!