Alex Majewski
alexmajewski
About Me
EXPERTISE
Developer
INDUSTRY
Advertising / Motion Graphics
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LOCATION
Poznan,
Not Specified
WEBSITE
Houdini Skills
Availability
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Recent Forum Posts
Using opdef: SVG image embedded in HDA in a PySide6 dialog? Jan. 16, 2026, 7:15 a.m.
@tamte I was able to do this:
And it seems to work! Many thanks
from PySide6.QtSvgWidgets import QSvgWidget from PySide6.QtCore import QByteArray icon_data = hou.readFile("opdef:/Driver/at_deadline?IconSVG") icon_widget = QSvgWidget() icon_widget.load(QByteArray(icon_data)) icon_widget.setFixedSize(32, 32)
And it seems to work! Many thanks
Using opdef: SVG image embedded in HDA in a PySide6 dialog? Jan. 16, 2026, 4:24 a.m.
I programmed a custom pyside dialog for my HDA and used QSvgWidget to display an icon (as a widget).
I was wondering if it's possible to achieve the same result with an SVG embedded in my HDA? Alternatively, a regular pixmap or something would be okay too.
QSvgWidget("path/to/image_on_my_hard_drive.svg")
I was wondering if it's possible to achieve the same result with an SVG embedded in my HDA? Alternatively, a regular pixmap or something would be okay too.
Polysplit Node Nonsense Jan. 14, 2026, 4:53 a.m.
I see. So there still is some risk, just small. On a funny note, one time we encountered different results on two Windows machines (same Houdini version), where one machine's UV Texture SOP would always unwrap the same Grid SOP upside down. It would even do that on a fresh new scene.
In the context of a render farm, we render by first exporting scenes to .rs/.usd and then rendering as a separate job, so I'm just going to limit Houdini export jobs to the platform that submitted the scene. Linux machines will do the final rendering with Husk/RedshiftCMD and not scene cooking.
Thank you very much.
In the context of a render farm, we render by first exporting scenes to .rs/.usd and then rendering as a separate job, so I'm just going to limit Houdini export jobs to the platform that submitted the scene. Linux machines will do the final rendering with Husk/RedshiftCMD and not scene cooking.
Thank you very much.