Adrian Baker

ambake001

About Me

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Generalist
INDUSTRY
Film/TV

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United Kingdom
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Houdini Skills

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Recent Forum Posts

UDIMS and the principled shader Feb. 1, 2018, 1:05 p.m.

juergen
mytexture.diffuse.1001.tif from mari mytexture.diffuse.%(UDIM)d.tif in houdini mantra

Thanks you so much

UDIMS and the principled shader Feb. 1, 2018, 5:43 a.m.

ambake001
jerry7
create a Bake rop,and learn the default filename.

Many Thanks, I shall go take a look.

For those struggling like me Houdini 16.5 makes it so simple I was trying to over complicate it.

Make sure your file name of each UDIM ends with the UDIM number (e.g. Spade_EXPORT_BaseColor_1001.png)

Make a principled Shader
Assign as a texture (e.g. $JOB/tex/Spade/Spade_EXPORT_BaseColor_%(UDIM)d.png)
making sure that you have %(UDIM)d at the end instead of the file name udim number (e.g. 1001)

And all of the UDIMS fall beautifull into place

UDIMS and the principled shader Feb. 1, 2018, 4:56 a.m.

jerry7
create a Bake rop,and learn the default filename.

Many Thanks, I shall go take a look.