Ameen Castellan
amincastellan
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Recent Forum Posts
Remove fluid particles inside a floating object like a boat. June 8, 2023, 1:34 a.m.
Hello.
I'm trying to simulate a boat floating on a flat tank or a wave tank and I convert the boat to RBD hero object so it can float. I successfully made it floating like I want it but fluids starts to penetrate to the boat from its' bottom as soon as the boat sinks a little.
So my goal is to prevent that from happening and I did check all the collision settings and guides on RBD node inside dope network. I use both GEO and VDB collision sops and also tried transforming the object to a bigger one which helped a little but still the fluids are there.
Thanks.
I'm trying to simulate a boat floating on a flat tank or a wave tank and I convert the boat to RBD hero object so it can float. I successfully made it floating like I want it but fluids starts to penetrate to the boat from its' bottom as soon as the boat sinks a little.
So my goal is to prevent that from happening and I did check all the collision settings and guides on RBD node inside dope network. I use both GEO and VDB collision sops and also tried transforming the object to a bigger one which helped a little but still the fluids are there.
Thanks.
Import particles' simulation via Alembic to Unreal Engine. April 8, 2023, 7:12 a.m.
Hello.
I wanted to know how to properly export particles' simulation via alembic and import to Unreal Engine.
I've successfully added Flip, RBD and Vellum but can't import particles.
And the important question is how much the quality differs between Alembic and Niagara for particles.
Thanks in advance.
I wanted to know how to properly export particles' simulation via alembic and import to Unreal Engine.
I've successfully added Flip, RBD and Vellum but can't import particles.
And the important question is how much the quality differs between Alembic and Niagara for particles.
Thanks in advance.
Import particles' simulation to Unreal Engine 5 via Alembic April 7, 2023, 6:02 p.m.
Hello.
I've imported vellum and flip simulations into Unreal Engine 5.1.1 successfully but I can't import particles' simulation.
In one of them It gave the error of having more than 4 edges and I've used the divide node to fix it and it worked.
I also tried to convert them to polygons but the imported alembic wasn't particles anymore.
Thanks in Advance.
I've imported vellum and flip simulations into Unreal Engine 5.1.1 successfully but I can't import particles' simulation.
In one of them It gave the error of having more than 4 edges and I've used the divide node to fix it and it worked.
I also tried to convert them to polygons but the imported alembic wasn't particles anymore.
Thanks in Advance.