Yunus Balcioglu

animatrix_

About Me

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m...  more
EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Singapore, Singapore

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Mantra  | Pyro FX  | Fluids  | Destruction FX  | VEX  | Python
INTERMEDIATE
Realtime FX

Availability

Not Specified

My Tutorials

obj-image Advanced
Pragmatic VEX: Volume 1
obj-image Advanced
Pragmatic VEX: Volume 1

My Talks

obj-image HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX
obj-image Houdini HIVE
Face Peeling Using KineFX

Recent Forum Posts

it is my first question about vex April 26, 2024, 7:25 a.m.

Hi,

No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]

Otherwise you would have to write your own version in VEX.

How to use distance for effect fall off ? April 26, 2024, 1:20 a.m.

woltiel
General question to you guys, so i have a very bad geometry and math learning experience, is there a good resource for specifically 3D math stuff with visual examples maybe not only in Houdini, i'm noticing same functions are used also in Unreal sometimes, so can someone share a good 3D math learning resource in general this would be very helpfull.

I created a VEX course for this exact reason:



You can watch the free chapters here:

https://www.sidefx.com/learn/vex [www.sidefx.com]

@pos1 to parameter doesn't work? April 25, 2024, 2:34 a.m.

-1 is for when you use spare parms so that you don't have to type which node you are referencing. If you just want to use the first input 0 is perfectly valid.

But if you need to reference the current point's attribute for each point for the Peak node, you will have to write your own peak operation in VEX.