Yunus Balcioglu

animatrix_

About Me

Expertise
Technical Director
Location
Canada

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include: Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, Aquaman, Alien: Covenant, Pirates of the Caribbean: Dead Men Tell No Tales and many more

Connect

My Talks

obj-image Worldwide HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX

My Tutorials

obj-image Advanced
Pragmatic VEX 1 | Implementing Catmull-Clark Subdivision | Introduction & Rules
obj-image Advanced
Pragmatic VEX 1 | Gradient Ascent, Descent & Contour Lines | Heightfields
obj-image Advanced
Pragmatic VEX 1 | Gradient Ascent & Descent | Contour Lines
obj-image Advanced
Pragmatic VEX 1 | Gradient Ascent & Descent | 3D Geometry
obj-image Advanced
Pragmatic VEX 1 | Gradient Ascent & Descent | Planar Geometry
obj-image Advanced
Pragmatic VEX Volume 1

Recent Forum Posts

Can you change the camera Dolly speed in viewports? April 23, 2021, 3:07 a.m.

AndreasOberg
Also if you move the viewport by mistake which happens a LOT now, can you undo that? In Max I could press shift Z and it would undo a rotation.

Hi Andreas, how are you man?

No you can't undo viewport actions like in Max. I have asked for this for a long time but one of these I might find some time to implement it myself.

jsmack
I'm not sure how something can happen by mistake, but tumbling doesn't count as an action in Houdini since it doesn't affect the scene and is not saved to file. Since it's not an action it can't be undone. It would be terrible to have every tumble fill up the undo buffer.

In Max viewport actions are kept in a separate buffer that doesn't affect the scene action buffer, so you can undo/redo each independently.

Supercharged H18 GUI (TouchDesigner Style) April 8, 2021, 11:25 p.m.

Telefon Doma
is this tool in your patreon for H18.5 ?

Thank you..

Hi it's but I have to update it regularly because it gets updated almost daily sometimes. Also some builds of H18.5 have certain qt issues on some OSes. Even graphics drivers can make a big difference, but this is qt.

Otherwise it's all good. And the system is open to make custom changes to any part but it could take some effort depending on the person's python/qt skill levels.

How to draw text in the viewport regardless of viewer state? March 28, 2021, 1:37 a.m.

Thanks a lot! But a python state can always persists? Would another state override it?

In Python SOP I can not test this?

I tried your code:
hou.ui.registerViewerState(createViewerStateTemplate())

It did register it but I didnt see any texts in the viewport.