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Thoughts on Substance Designer? Feb. 12, 2018, 5:31 a.m.

Its like a prodigal child growing up in a crackhouse… Super advanced and powerful, but crippled from years of neglect and occasional abuse (like COPS2).
Very graphic but it's not clear to me tho…
…is COPS2 now “Super advanced and powerful” or “crippled from years of neglect and occasional abuse”, or both?

Thoughts on Substance Designer? Feb. 12, 2018, 4:27 a.m.

Probably best way is to actually attempt to do it in Houdini and post your hip if you find the process too laborious or difficult to accomplish.

That would mean I'm uploading a blank hip file.
I want to create a brick texture…..well….no generic brick texture pattern available in cops, attempt over.
And yes, I'm aware of this [] tutorial but to generate a simple brick texture he has to set up a 3D scene, render that and bring that into cops. It's a great tutorial and max respect that he managed to pull that off but doing something in such a roundabout way is nothing I would consider to be a workflow that is “more than adequate”. I wouldn't even call it a workFLOW because it missis all the attributes of a flow. It has more of an obstacle course to overcome than a vital creek that umimpededly flows.
Kidding aside, if it's only one texture like in this tutorial this might be a compromise to live with but when it comes to scenes various different textures like various brick textures, street pebbles, rooftiles, wood panelings, parquete floorings and stuf alike….wow, that becomes quite cumbersome quite fast, I guess.

Thoughts on Substance Designer? Feb. 11, 2018, 3:33 p.m.

I find creating textures and working with them in Houdini more than adequate.

Well if you have some workflows to share or tutorials to reference I'd be happy to learn about them, I don't even see myself capable of generating a generic brick texture, let alone some fancy multi layer metal-rust-paint-scratches-reflection robot material.