Jim Bachalo


About Me



Recent Forum Posts

Importing and exporting rigged fbx Aug. 24, 2019, 3:34 p.m.

Noob rigging question. I have a low poly rigged fbx (attached), brought it in to houdini, added a sub div to increase the poly count and re exported with defaults. Problem is when brought into the game engine, the bones aren't connected to the mesh anymore. I'm adding the SubDiv just before the BoneDeform SOP to bring into T-pose. What step(s) am I missing?

ERROR: Cannot find node /obj/topnet2/ropmantra1/ropnet1/mantra1 July 25, 2019, 9:51 p.m.

Simply trying to cook a ROP Mantra node inside a TopNet and repeatedly get the following error

ERROR: Cannot find node /obj/topnet2/ropmantra1/ropnet1/mantra1

when that node definitely exists! What am I missing?

TOPs HDA Processor error on cook June 10, 2019, 9:56 p.m.

Any TOPs experts able to tell me why I am unable to cook my HDAProcessor without errors?
Getting the following error when trying to cook a HDAProcessor node.

failure at /home/prisms/builder-new/Nightly17.5CMake/dev/src/houdini/custom/PDG/HDAProcessor/HDAProcessor.C:872
, result = 1 : Invalid argument given: Could not create node for some reason. Most like, the operator_name given has not been loaded from an otl or hda file. Please call HAPI_LoadAssetLibraryFromFile() with the file containing this operator definition.
terminate called after throwing an instance of ‘std::runtime_error’
what(): mutex: pthread_mutex_lock failed: Invalid argument