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Recent Forum Posts

UE - Keep World Transform Disabled? Oct. 16, 2019, 1:05 p.m.

Thx for reply mate, i was able to make it work


UE - Keep World Transform Disabled? Oct. 16, 2019, 1:10 a.m.

Hi people, i already asked the same question on UE forum, and i wanna to ask the same here…

Ok, so i made my 1st hda tool and i wanna to test it out, its a very simple tool uses input as mesh from UE/Unity, but no matter what i do Keep World Transform is always disabled, so could anyone help me out and tell me what im doing wrong… I saw a tons of videos for HDA and UE but never saw anyone showing the ‘proper’ way to prepare hda for UE (if there are any special way to do that), i mean my tool works fine in Unity and transforms are not locked! Not sure is the problem in HDA or UE…


Houdini 16.0.536 cpu limit March 3, 2017, 1:13 p.m.

Hi everyone, i hope im writing in proper section,

i have just downloaded the latest night build and i was happy with log info related to cpu limitations. I have dual xeon 2698 v4 (80 threads in total) and i was hoping i will able to use all of the power of both cpus. So i did few quick tests and here is what i have found:

- flip solver (batch/cmd) was working great used all 80 threads
- vdb, clouds oparations was also using 100% of cpus

but when i tried to render these clouds mantra used only 1 cpu (40 threads) or just a group0 (cpus)

Im going to attach the images so you can see everything, once again great work sidefx team

best regards