
Benjamin Chan
benC
About Me
FX Artist/TD
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
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Recent Forum Posts
No status bar update while cooking on Arch Linux Aug. 28, 2025, 4:35 p.m.
Hi! I notice my status bar does not update when Houdini is cooking, any ideas what could be the cause?
Desktop environment: KDE Plasma 6.4.4
Kernel Version: 6.16.3-2-cachyos(64-bit)
Graphics Platform: X11
GPU: Tried both integrated AMD GPU and discrete NVIDIA GPU
Tested Houdini versions: 21, 20.5
Platform Build: linux-x86_64-gcc11.2
Python Version: 3.11
Qt Version: 6.5.3
Viewport renderer: Vulkan
Desktop environment: KDE Plasma 6.4.4
Kernel Version: 6.16.3-2-cachyos(64-bit)
Graphics Platform: X11
GPU: Tried both integrated AMD GPU and discrete NVIDIA GPU
Tested Houdini versions: 21, 20.5
Platform Build: linux-x86_64-gcc11.2
Python Version: 3.11
Qt Version: 6.5.3
Viewport renderer: Vulkan
USD Import SOP and Materials Aug. 19, 2025, 9:39 p.m.
luisguggenberger
I ran into the same problem. Szmatefy do you mind sharing your wrangle? Would really appreciate it!
Thanks,
Luis
I was looking for the same solution. You can get the texture path in LOP with wrangle and assign to primvar "texture_path", unpacking in sop should pass the attribute to prim.
string material = usd_boundmaterialpath(0, s@primpath); string texture_path = usd_attrib(0,material+"/tex_base","inputs:file"); usd_addprimvar(0,s@primpath,"texture_path","string"); usd_setprimvar(0,s@primpath,"texture_path",texture_path);
Linux - Houdini Engine in Unreal Aug. 18, 2025, 4:35 p.m.
This still works in Houdini 20.5.684 and Unreal 5.6.0 Binary, thanks JuanFlorez!