Benjamin Jones

bender83

About Me

Mainly Lighting, Rendering and procedural setups
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV

Connect

LOCATION
Sydney, Australia
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Mantra  | Lighting
INTERMEDIATE
Digital Assets  | Solaris  | Karma  | VEX  | Python
BEGINNER
Hair & Fur  | Cloth

Availability

I am currently employed at Zoic Studios

Recent Forum Posts

Seeking clarity on 'Treat as Light Source' vs Volume Lights Jan. 18, 2026, 10:21 p.m.

Can anyone explain to me the functional differences between H20.5 (and prior's) 'treat as light source', and H21's Volume lights?

Treat as light source gave us Light AOVs... as far as I KNOW light sampling params also affect 'treat as light source' - are the benefits of a volume light simply utilitarian (light linking, visibility 'as a light' in the scene graph), or are there other render sampling benefits aside that weren't available when using 'treat as light source'?

edit: I guess also Treat as Light Source is also karma-specific...

Locking node positions Nov. 8, 2025, 7:47 p.m.

Still waiting on this.

Coordsys rest projections July 24, 2025, 5:44 p.m.

I'm currently using the position node to set tex:ndc - can I also transform to object space somehow?