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Recent Forum Posts

xform handles only work sometimes Oct. 16, 2019, 11:55 p.m.

I'm not sure if there's a trick to making them work consistently but the xform handles I'm using to drive some internal transform sops aren't available most of the time in unreal. Sometimes, I select the HDA actor and the little grey/pink boxes are there. Sometimes (well, most of the time) they are not. Transform handles work perfectly in Houdini. And I'm unsure of the voodoo that makes them show up in Unreal. Is there a trick that I'm not aware of to toggle between object transform and xform handles?

Any tips?


Houdini rotation to UE4 rotation? Sept. 18, 2019, 4:50 p.m.

Marvelous. That's insanely helpful. Thanks!

Houdini rotation to UE4 rotation? Sept. 18, 2019, 12:44 a.m.

Anybody know the math to get a houdini euler rotation to a UE4 rotation? I know the HouEngine does this for you but we're experimenting with a JSON based workflow and it doesn't appear that I can feed UE4 a 3x3 matrix so I need to work out how it likes it's euler rotation..

I figure the engine source code has the transform in there somewhere but thought I'd ask first…