brian burke

brianBurke

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Recent Forum Posts

Tension Map learning Nov. 1, 2017, 12:58 p.m.

v cool.

Procedural UV Mapping + Decals Sept. 11, 2017, 1:45 p.m.

in the material bulder, you can set the ‘wrap’ mode on the texture vop to ‘decal’.

Need workflow suggestions for making dense tubular shapes Aug. 11, 2017, 2:37 p.m.

howdy larkis. there's tons of ways one could create this, but here's an example of one good workflow:

  1. create your free-form path using the draw curve tool in the viewport
  2. create a profile shape, like a sphere
  3. scatter points inside the profile shape
  4. animate the scattered points along your free-form path
  5. accumulate the points over time using the trail sop or the solver sop
  6. connect the points into lines using the add sop
  7. convert the lines into polygons using vdbs