brian burke

brianBurke

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Using Spotlight/Area lights exposure to reveal / blend texture maps? March 16, 2018, 5:38 p.m.

hi adriano. you can create a custom light that will do this. using message passing via the illuminance loop, you can pass any variables between the light and the surface. the illuminance loop is a pretty out-dated tool, but can be useful for doing hacky things like this.


in this example, i pass a variable named ‘reveal’ from the light to the surface using a custom light shader and an illuminance loop call in the material.

Tension Map learning Nov. 1, 2017, 12:58 p.m.

v cool.

Procedural UV Mapping + Decals Sept. 11, 2017, 1:45 p.m.

in the material bulder, you can set the ‘wrap’ mode on the texture vop to ‘decal’.