Recent Forum Posts
Tension Map learning Nov. 1, 2017, 12:58 p.m.
Procedural UV Mapping + Decals Sept. 11, 2017, 1:45 p.m.
in the material bulder, you can set the ‘wrap’ mode on the texture vop to ‘decal’.
Need workflow suggestions for making dense tubular shapes Aug. 11, 2017, 2:37 p.m.
howdy larkis. there's tons of ways one could create this, but here's an example of one good workflow:
- create your free-form path using the draw curve tool in the viewport
- create a profile shape, like a sphere
- scatter points inside the profile shape
- animate the scattered points along your free-form path
- accumulate the points over time using the trail sop or the solver sop
- connect the points into lines using the add sop
- convert the lines into polygons using vdbs