brunirowscode
brunirowscode
About Me
Game developer and CGI technical artist specializing in procedural workflows with Houdini, VEX, and Python. Educator at CENTRO (Mexico City), where I teach and design advanced programs in game development, XR, and real-time 3D. I create tools, HDAs, and procedural systems for Unreal, Unity, and Nian... more
Game developer and CGI technical artist specializing in procedural workflows with Houdini, VEX, and Python. Educator at CENTRO (Mexico City), where I teach and design advanced programs in game development, XR, and real-time 3D. I create tools, HDAs, and procedural systems for Unreal, Unity, and Niantic, combining simulation, generative design, and data-driven visualizations. Passionate about bridging games, XR, and procedural art through cutting-edge tech. less
EXPERTISE
Gamedev
INDUSTRY
Education
Connect
LOCATION
CDMX,
Mexico
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Character Rigging | Motion Editing | Animation | Cloth | Solaris | Karma | Lighting | Realtime FX | VEX | Python
INTERMEDIATE
Hair & Fur | Crowds | Pyro FX | Fluids | Destruction FX | PDG
BEGINNER
Muscles | Mantra
Availability
I am currently employed at CENTRO
My Badges
Houdini Certified Instructor
2025
Recent Forum Posts
Day 7 | Galactic | Image March 7, 2026, 1:18 p.m.
For the 7th day of Mardini I create a Galactic capybara monster
Day 6 | Miniature | Image March 7, 2026, 12:03 p.m.
For the "Miniature" prompt, I wanted to interpret the theme through a microscopic lens, focusing on one of nature's most resilient micro-organisms: the Tardigrade.
Day 5 | Environment | Image March 5, 2026, 11:22 a.m.
For the "Environment" prompt, I created a stylized, dramatic snowy scene. I wanted to move away from pure realism and go for a more atmospheric, slightly surreal winter look, featuring a central Snowman character set against a dark, stormy sky.
The project relies on a tight integration between SOPs for geometry, POPs for the snowfall, and LOPs for the final cinematic composition.
The project relies on a tight integration between SOPs for geometry, POPs for the snowfall, and LOPs for the final cinematic composition.