brunirowscode
brunirowscode
About Me
Game developer and CGI technical artist specializing in procedural workflows with Houdini, VEX, and Python. Educator at CENTRO (Mexico City), where I teach and design advanced programs in game development, XR, and real-time 3D. I create tools, HDAs, and procedural systems for Unreal, Unity, and Nian... more
Game developer and CGI technical artist specializing in procedural workflows with Houdini, VEX, and Python. Educator at CENTRO (Mexico City), where I teach and design advanced programs in game development, XR, and real-time 3D. I create tools, HDAs, and procedural systems for Unreal, Unity, and Niantic, combining simulation, generative design, and data-driven visualizations. Passionate about bridging games, XR, and procedural art through cutting-edge tech. less
EXPERTISE
Gamedev
INDUSTRY
Education
Connect
LOCATION
CDMX,
Mexico
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Character Rigging | Motion Editing | Animation | Cloth | Solaris | Karma | Lighting | Realtime FX | VEX | Python
INTERMEDIATE
Hair & Fur | Crowds | Pyro FX | Fluids | Destruction FX | PDG
BEGINNER
Muscles | Mantra
Availability
I am currently employed at CENTRO
My Badges
Houdini Certified Instructor
2025
Recent Forum Posts
Day 3 | Aquatic | Image March 3, 2026, 3:29 p.m.
For the "Aquatic" prompt, I went with a peaceful but technically detailed composition featuring a FLIP Ocean simulation and a floating Rubber Toy as the main protagonist.
I focused on the interaction between the water surface and the toy, ensuring the buoyancy and displacement felt natural. To add depth to the environment, I integrated a VDB cloudscape in the background, all brought together in the Solaris LOPs environment.
I focused on the interaction between the water surface and the toy, ensuring the buoyancy and displacement felt natural. To add depth to the environment, I integrated a VDB cloudscape in the background, all brought together in the Solaris LOPs environment.
Day 2 | Animal | Image March 2, 2026, 11:28 p.m.
Mardini Day 2: "Animal" | FrankRubberbara
For the "Animal" prompt, I created a hybrid creature by merging a Capybara with the iconic Houdini Rubber Toy.
The process involved a heavy VDB workflow to fuse the distinct geometries into a single, cohesive organic mesh. After establishing the base form, I used Houdini’s Grooming toolset to give the creature its characteristic fur, finished with a high-fidelity render in Karma.
For the "Animal" prompt, I created a hybrid creature by merging a Capybara with the iconic Houdini Rubber Toy.
The process involved a heavy VDB workflow to fuse the distinct geometries into a single, cohesive organic mesh. After establishing the base form, I used Houdini’s Grooming toolset to give the creature its characteristic fur, finished with a high-fidelity render in Karma.
Day 1 | Plant | Image March 2, 2026, 11:18 p.m.
Procedural Floral Pig
I used the FLOPS toolset to transform the standard Houdini Pig Head into a complex floral arrangement. By using the pig head as the base growth surface, I generated various procedural plant structures that follow the contours of the geometry.
The centerpiece of the work is a pristine white flower precisely generated at the tip of the nose. The entire scene was assembled in Solaris and rendered using Karma.
I used the FLOPS toolset to transform the standard Houdini Pig Head into a complex floral arrangement. By using the pig head as the base growth surface, I generated various procedural plant structures that follow the contours of the geometry.
The centerpiece of the work is a pristine white flower precisely generated at the tip of the nose. The entire scene was assembled in Solaris and rendered using Karma.