brunirowscode

brunirowscode

About Me

Game developer and CGI technical artist specializing in procedural workflows with Houdini, VEX, and Python. Educator at CENTRO (Mexico City), where I teach and design advanced programs in game development, XR, and real-time 3D. I create tools, HDAs, and procedural systems for Unreal, Unity, and Nian...  more
EXPERTISE
Gamedev
INDUSTRY
Education

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LOCATION
CDMX, Mexico
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Character Rigging  | Motion Editing  | Animation  | Cloth  | Solaris  | Karma  | Lighting  | Realtime FX  | VEX  | Python
INTERMEDIATE
Hair & Fur  | Crowds  | Pyro FX  | Fluids  | Destruction FX  | PDG
BEGINNER
Muscles  | Mantra

Availability

I am currently employed at CENTRO

My Badges

Houdini Certified Instructor
2025

Recent Forum Posts

Day 3 | Aquatic | Image March 3, 2026, 3:29 p.m.

For the "Aquatic" prompt, I went with a peaceful but technically detailed composition featuring a FLIP Ocean simulation and a floating Rubber Toy as the main protagonist.

I focused on the interaction between the water surface and the toy, ensuring the buoyancy and displacement felt natural. To add depth to the environment, I integrated a VDB cloudscape in the background, all brought together in the Solaris LOPs environment.

Day 2 | Animal | Image March 2, 2026, 11:28 p.m.

Mardini Day 2: "Animal" | FrankRubberbara
For the "Animal" prompt, I created a hybrid creature by merging a Capybara with the iconic Houdini Rubber Toy.

The process involved a heavy VDB workflow to fuse the distinct geometries into a single, cohesive organic mesh. After establishing the base form, I used Houdini’s Grooming toolset to give the creature its characteristic fur, finished with a high-fidelity render in Karma.

Day 1 | Plant | Image March 2, 2026, 11:18 p.m.

Procedural Floral Pig
I used the FLOPS toolset to transform the standard Houdini Pig Head into a complex floral arrangement. By using the pig head as the base growth surface, I generated various procedural plant structures that follow the contours of the geometry.

The centerpiece of the work is a pristine white flower precisely generated at the tip of the nose. The entire scene was assembled in Solaris and rendered using Karma.