Byungchul Kang
cgndev_apprentice
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Recent Forum Posts
can't view previewmaterial in cop network Sept. 4, 2025, 7:38 p.m.
I solve it.. just
I solve it with this way.
just change to opengl and restart. and to vulkan and restart.
lars korbhenkeblomman
Hi SideFx
I have a similar problem but concerning the height scale under normals and displace in the previewmaterial node. I am trying to adjust the height scale to reduce the spike's height. However, changing the height scale doesn't affect the height in the viewport. Please see attachement.
I had precisely the same problem. Also, connecting textures to the basecolor did not get an update in the viewport. Same went for the tile visualization, border wrap etc.
It's likely that you're using OpenGL instead of the "Vulkan" viewport (That was my problem).
To fix it:
Check the Global Preferences (Most Common Method):
Go to Edit -> Preferences -> 3D Viewports.
Look for a setting named something like "Viewport Renderer".
Ensure this dropdown menu is set to "Vulkan".
Note: If you change this setting, you will likely need to restart Houdini for it to take effect.
I solve it with this way.
just change to opengl and restart. and to vulkan and restart.