
Alexey Rumyantsev
cgrum
About Me
Lead 3D Artist with 13+ years in 3D graphics and 7+ years in game development, delivering high-quality content for both AAA and mobile projects. Experienced in leading teams, building efficient production pipelines, and creating immersive environments using Unity, Houdini, and the Substance. Skilled... more
Lead 3D Artist with 13+ years in 3D graphics and 7+ years in game development, delivering high-quality content for both AAA and mobile projects. Experienced in leading teams, building efficient production pipelines, and creating immersive environments using Unity, Houdini, and the Substance. Skilled in procedural content generation, real-time integration, and technical art. Passionate about blending creativity with technology to drive innovation and team productivity. less
EXPERTISE
Gamedev
INDUSTRY
Gamedev
Connect
LOCATION
Moscow,
Russian Federation
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets
INTERMEDIATE
PDG | VEX | Python
Availability
I am available for Full Time Work
Recent Forum Posts
Handle Bindings Oct. 12, 2020, 5:29 a.m.
What about handle pivot? Pivot always set to origin when i import my hda to Unity.
Handle Pre-Transform in Houdini Engine for Unity? Oct. 1, 2020, 5:50 a.m.
Same problem. Any solutions?
Asset Option by default Sept. 25, 2020, 9:32 a.m.
Solved via script HEU_HoudiniAsset