christopher hanson


About Me



Recent Forum Posts

Crowd and Volume collisions Nov. 6, 2017, 8:15 a.m.


I have a very basic crowd sim here with some low poly agents and I would like to have a smoke volume collide/interact with the crowd sim but I am having some problems doing so. At what level can I achieve this? At the crowdsource level? Agent level?

Has anyone had any luck at doing this?

Edit: My agents are FBX files, if that helps.

Help with Crowd Avoidence Oct. 25, 2017, 9:10 a.m.

I have five separate agents in a crowdsource node via a merge node. Pretty simple.

My problem is, no matter how long I fiddle with the avoidance parameters in the crowdsolver I can't get them to avoid each other, they just keep running through each other. I need them to avoid each other at a very close proximity, how can I achieve this? I am currently tinkering around with the popsteerobstacle node right now but not having any luck.

Creating a Crowd Digital Asset Sept. 12, 2017, 4:24 a.m.


What is the proper workflow to bring in a Crowd digital asset into Cinema 4D R18?

When I load my .hdlac file into C4D, the crowd geometry shows up and looks correct but I can't seem to run the simulation. Also every crowd geometry is represented as its very on geo as a child of the asset, so, I have a thousand individual children under the asset parent. I also would like to bake/cook the asset but Cook Asset seems to do nothing when I press it. Prehaps I am setting up the asset parameters wrong in Houdini 15.5?