christopher hanson


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Recent Forum Posts

Creating a Crowd Digital Asset Sept. 12, 2017, 4:24 a.m.


What is the proper workflow to bring in a Crowd digital asset into Cinema 4D R18?

When I load my .hdlac file into C4D, the crowd geometry shows up and looks correct but I can't seem to run the simulation. Also every crowd geometry is represented as its very on geo as a child of the asset, so, I have a thousand individual children under the asset parent. I also would like to bake/cook the asset but Cook Asset seems to do nothing when I press it. Prehaps I am setting up the asset parameters wrong in Houdini 15.5?

Crowds. FBX exporting/importing. Agent Baking. Clips. Confusion. Aug. 23, 2017, 2:03 p.m.

Ok, I will try to explain what I want to do and what I am getting instead.

I know the fundamentals of building crowds in Houdini, what I can't seem to figure out is how to use multiple agents or clips in a scene.

I have two separate FBX files that I exported from Cinema 4D, both are 90 frames long with similar animation but just a little different. I want to bake these in a ROP Network, in two Agent Drivers(not agent SOP), connect to a Merge node and hit render. I hit render and it creates the proper file directories, YAY! Then I want to take a Agent SOP and combine the two clips in that one Agent SOP and connect that to a Crowdsource. The problem is that only one clip plays correctly, the other clip is smashed and glitchy, its not correct. I also get a caution warning that reads something transform tracks differ regarding the two clips I am trying to combine.

What can I do different? Is there a work around? Have I no clue how to export FBX files?

Phong breaks Aug. 23, 2017, 1:46 p.m.

Dude, are you saying that I'm living in the past??