What is the proper workflow to bring in a Crowd digital asset into Cinema 4D R18?
When I load my .hdlac file into C4D, the crowd geometry shows up and looks correct but I can't seem to run the simulation. Also every crowd geometry is represented as its very on geo as a child of the asset, so, I have a thousand individual children under the asset parent. I also would like to bake/cook the asset but Cook Asset seems to do nothing when I press it. Prehaps I am setting up the asset parameters wrong in Houdini 15.5?
Ok, I will try to explain what I want to do and what I am getting instead.
I know the fundamentals of building crowds in Houdini, what I can't seem to figure out is how to use multiple agents or clips in a scene.
I have two separate FBX files that I exported from Cinema 4D, both are 90 frames long with similar animation but just a little different. I want to bake these in a ROP Network, in two Agent Drivers(not agent SOP), connect to a Merge node and hit render. I hit render and it creates the proper file directories, YAY! Then I want to take a Agent SOP and combine the two clips in that one Agent SOP and connect that to a Crowdsource. The problem is that only one clip plays correctly, the other clip is smashed and glitchy, its not correct. I also get a caution warning that reads something transform tracks differ regarding the two clips I am trying to combine.
What can I do different? Is there a work around? Have I no clue how to export FBX files?
Aug. 23, 2017, 1:46 p.m.
Dude, are you saying that I'm living in the past??