Sergio González

checopster

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Recent Forum Posts

MANTRA renderer not showing geometry/materials July 14, 2017, 8:05 p.m.

jsmack
Your viewport screenshot looks like an SDF volume of some kind. To render an SDF as an isosurface directly, custom render properties are required.

  • vm_volumeiso (True)
  • vm_volumedensity (0)

However, rendering an isosurface is often much slower than polygons. Why not convert to polys first?

Thanks for replying, but as i said, im a total noob with this software. The mesh in viewport is a skull i did on Zbrush, and i was trying the “Suction Fluid” to suck the black liquid. So i had to modify the Voxel Size of the mesh to actually see details when the suction is done. Its like this tutorial: https://www.youtube.com/watch?v=goyiEITdHvs&t=214s [www.youtube.com]

But the real problem is the render, as you saw, the skull is black, when should be white (modified white porcelain mantra material). Thanks again.

MANTRA renderer not showing geometry/materials July 14, 2017, 3:25 p.m.

Hi, im really new to Houdini. Im working on a personal project, the simulation is fine, the materials are ready, but when i render with mantra, is not showing what the viewport shows. Please help me, dont know if im doing the mantra node wrong or the materials…

Here are images of the viewport and the final render.