Warren Wang
chibitotoro
About Me
EXPERTISE
Developer
INDUSTRY
Gamedev
Houdini Skills
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Recent Forum Posts
Automatically add favorites in Open /save file dialog May 26, 2023, 4:19 p.m.
Francois Devic
ThanksjsmackSo I found this file in mydocs\Houdini17.5.
Could I put it somewhere in a custom path?
Is there any other way?
If you can start Houdini with a custom package, it will have its own houdiniX.Y/ root folder. Putting the jump.pref there works as well.
UE5.1 Houdini Engine build Nov. 22, 2022, 6:38 p.m.
chibitotoro
I tried building from a 5.0 source but ended up getting a bunch of:
Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory
errors.
Seems like the trick is to get the latest build off github at https://github.com/sideeffects/HoudiniEngineForUnreal [github.com] and then bring it into a C++ project first and try building. It will say that it can't find a specific version of Houdini installed. From that point you specifically installed that version. In my case it was the daily build from today at 19.5.442.
Once the versions are aligned the compile goes through.
Same thing goes for Houdini Niagara located at https://github.com/sideeffects/HoudiniNiagara/tree/UE5.00 [github.com].
UE5.1 Houdini Engine build Nov. 22, 2022, 6:11 p.m.
I tried building from a 5.0 source but ended up getting a bunch of:
Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory
errors.
Cannot open include file: 'UnrealObjectInputRuntimeTypes.h': No such file or directory
errors.