chris wells

chris wells

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karma light visible Jan. 24, 2026, 12:51 p.m.

thank you for the info,

karma light visible Jan. 24, 2026, 1:16 a.m.

how in a karma shader can I identify if a surface is receiving light from a source. Imagine things start to glow when ever a shadow covers them. I thought I could just brute force it and build something in sops, but I can't import LOP lights into a sop context.

There are AOV's that give you that type of info, but I actually want it in the shader, and not some comp post process.
Any ideas?

Thanks

find number of voxels May 8, 2023, 11:37 a.m.

Thank you Soothsayer, That's another great option. For anyone looking into this in the future, the vex is, assuming your volume is plugged into the second input:
i@vCount = primintrinsic(1, "activevoxelcount", 0);