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coccarolla

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Houdini UI nitpicking Aug. 20, 2024, 9:11 a.m.

Just two quick questions that pop up everytime I see Houdini's UI:
1. is there a particular reason as to why the first 3 buttons here have a different look than all other buttons on the toolbars around the viewport?
2. is there also a reason why these two have different widths?

Made a modern/cleaner UI theme July 24, 2024, 8:12 a.m.

Also, please if you know where these two colors are defined:

Principal Component Analysis Node (PCA)... July 24, 2024, 6:53 a.m.

PHENOMDESIGN
coccarolla
Does anyone know how to use this node? What type of input does it expect?

PCA is a common technique used in data-driven Character Customization Tools etc. Here is a description standard model from the ICT-Lab:

What is a Linear 3D Morphable Face Model?
https://www.youtube.com/watch?v=MlGkzFeyCYc [www.youtube.com]

This node has three modes:

Analysis
- takes in samples of geometry (data) with the same # points but deformed over time or variants of shape
- computes Principal components for the number of components you specify

Project - Projects sample of geometry into the PCA constructed from the Analysis, returning coefficients
Reconstruct - Constructs geometry from coefficients the PCA analysis defined, returning geometry

It is like finding the parameters to slide to change a geometry based on understanding the right parts of the geometry to influence.

It is demoed in the MLDeformer project on the SideFX example project site here:

https://www.sidefx.com/contentlibrary/ml-deformer/ [www.sidefx.com]

Hey, thanks for the detailed answer. This node does an enormity of an entirely different thing than what I thought it did.