coccosoids c
coccarolla
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Houdini UI nitpicking Aug. 20, 2024, 9:11 a.m.
Just two quick questions that pop up everytime I see Houdini's UI:
1. is there a particular reason as to why the first 3 buttons here have a different look than all other buttons on the toolbars around the viewport?
2. is there also a reason why these two have different widths?
1. is there a particular reason as to why the first 3 buttons here have a different look than all other buttons on the toolbars around the viewport?
2. is there also a reason why these two have different widths?
Made a modern/cleaner UI theme July 24, 2024, 8:12 a.m.
Also, please if you know where these two colors are defined:
Principal Component Analysis Node (PCA)... July 24, 2024, 6:53 a.m.
PHENOMDESIGNcoccarolla
Does anyone know how to use this node? What type of input does it expect?
PCA is a common technique used in data-driven Character Customization Tools etc. Here is a description standard model from the ICT-Lab:
What is a Linear 3D Morphable Face Model?
https://www.youtube.com/watch?v=MlGkzFeyCYc [www.youtube.com]
This node has three modes:
Analysis
- takes in samples of geometry (data) with the same # points but deformed over time or variants of shape
- computes Principal components for the number of components you specify
Project - Projects sample of geometry into the PCA constructed from the Analysis, returning coefficients
Reconstruct - Constructs geometry from coefficients the PCA analysis defined, returning geometry
It is like finding the parameters to slide to change a geometry based on understanding the right parts of the geometry to influence.
It is demoed in the MLDeformer project on the SideFX example project site here:
https://www.sidefx.com/contentlibrary/ml-deformer/ [www.sidefx.com]
Hey, thanks for the detailed answer. This node does an enormity of an entirely different thing than what I thought it did.