Christian Van Houten
crisht
About Me
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LOCATION
Boston,
United States
WEBSITE
Houdini Skills
INTERMEDIATE
VEX | Python
BEGINNER
Procedural Modeling
Availability
Not Specified
Recent Forum Posts
Copnet viewport issues July 16, 2024, 10:16 p.m.
UPDATE: Device manager said my drivers were up to date, but I went into the GeForce Experience app and changed from the "Game ready" to the "Studio" driver and that seemed to do the trick. No more error message about Vulkan, either.
Hello,
I installed Houdini 20.5 today to try out the new copnet features, but started getting weird results that do not match what I've seen online. Specifically, the viewport display for SDFshape and the Worley "center" output look different from the tutorial I was following (and from the little preview in the network view), and the Preview Material node is just a blank white square (screenshots attached).
Upon opening Houdini, I was presented with the following error: "Vulkan could not be initialized. Falling back to OpenGL." This is my first time seeing this, having been working in Houdini 20 for the past few months. Might that be related to the viewport issue I seem to be having? I searched the forums and google for this error but didn't find much information.
Hello,
I installed Houdini 20.5 today to try out the new copnet features, but started getting weird results that do not match what I've seen online. Specifically, the viewport display for SDFshape and the Worley "center" output look different from the tutorial I was following (and from the little preview in the network view), and the Preview Material node is just a blank white square (screenshots attached).
Upon opening Houdini, I was presented with the following error: "Vulkan could not be initialized. Falling back to OpenGL." This is my first time seeing this, having been working in Houdini 20 for the past few months. Might that be related to the viewport issue I seem to be having? I searched the forums and google for this error but didn't find much information.