Cameron White
cwhite
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Since Oct 2012
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how to use normals from attributes on an agent? Jan. 22, 2026, 7 p.m.
This was very recently fixed upstream in USD (https://github.com/PixarAnimationStudios/OpenUSD/pull/3841) so I'd expect that to be available in the next major Houdini release
Another alternative workaround is using the crowd procedural, which has some options for baking out the skinning for all agents (equivalent to the Bake Skinning LOP) - this is done just at render time and for the relevant time range
Another alternative workaround is using the crowd procedural, which has some options for baking out the skinning for all agents (equivalent to the Bake Skinning LOP) - this is done just at render time and for the relevant time range
Copying motion clips between agents Jan. 20, 2026, 12:06 p.m.
You can likely do this purely in SOPs using Agent Animation Unpack (output either a single motionclip, or a set of packed motionclips), and then use the Agent Clip SOP to import these into the other agent definition
In Python, there is a hou.AgentClip constructor that lets you make a copy of the clip for the other agent definition's hou.AgentRig
These both would require having matching skeletons / joint names for the joints that you want to copy animation between
In Python, there is a hou.AgentClip constructor that lets you make a copy of the clip for the other agent definition's hou.AgentRig
These both would require having matching skeletons / joint names for the joints that you want to copy animation between
Crowd- Agent transform issue after adding Agent Clip Jan. 14, 2026, 10:06 a.m.
I think you could also likely just use the rest pose directly, rather than merging it into the capture skeleton
The input to the Agent from Rig SOP is just used as the agent's rest pose (e.g. the pose used as a fallback when there isn't any animation assigned to the agent) and doesn't need to be the capture pose
The capture pose can be wired into the third input of the Agent from Rig SOP when adding a shape
The input to the Agent from Rig SOP is just used as the agent's rest pose (e.g. the pose used as a fallback when there isn't any animation assigned to the agent) and doesn't need to be the capture pose
The capture pose can be wired into the third input of the Agent from Rig SOP when adding a shape