Cameron White
cwhite
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SideFX Staff
Since Oct 2012
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Recent Forum Posts
Crowd- Agent transform issue after adding Agent Clip Jan. 13, 2026, 3:20 p.m.
Just a guess, but the capture pose output from FBX Character Import doesn't necessarily include all of the skeleton's joints, just the ones used for skinning
If that's the case, using it as the input to the Agent from Rig SOP means that the agent's skeleton will be missing some joints, which could explain animation issues
If that's the case, using it as the input to the Agent from Rig SOP means that the agent's skeleton will be missing some joints, which could explain animation issues
Crowd- Ragdoll simulation in sop based crowd workflow Jan. 13, 2026, 3:19 p.m.
You do need to bring the crowd into DOPs for this as there isn't currently a SOP wrapper for crowd ragdoll sims.
The `RagdollFromMotionPaths` helpcard example shows how to do this and transition from the original SOP motion path animation into the ragdoll motion
The `RagdollFromMotionPaths` helpcard example shows how to do this and transition from the original SOP motion path animation into the ragdoll motion
CROWD: AGENT EDIT: offsetting an animation randomly Jan. 7, 2026, 10:14 a.m.
You can enable the "Use VEXpressions" toggle to vary the parameters per agent - the drop down menu has an example snippet for randomizing the rotation