Cameron White

cwhite

About Me

EXPERTISE
Developer

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LOCATION
Canada
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Houdini Skills

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Not Specified

My Badges

SideFX Staff
Since Oct 2012

My Tutorials

obj-image Masterclass
H19 Crowds
obj-image Masterclass
RBD Tools Update | H17 Masterclass
obj-image Masterclass
Masterclass | Crowds in Houdini 15.5
obj-image Masterclass
H15 Masterclass | Crowds

My Talks

obj-image HIVE
H20 Crowds | SOP-based Workflow
obj-image HIVE
Crowds

Recent Forum Posts

Crowd- Agent transform issue after adding Agent Clip Jan. 13, 2026, 3:20 p.m.

Just a guess, but the capture pose output from FBX Character Import doesn't necessarily include all of the skeleton's joints, just the ones used for skinning
If that's the case, using it as the input to the Agent from Rig SOP means that the agent's skeleton will be missing some joints, which could explain animation issues

Crowd- Ragdoll simulation in sop based crowd workflow Jan. 13, 2026, 3:19 p.m.

You do need to bring the crowd into DOPs for this as there isn't currently a SOP wrapper for crowd ragdoll sims.
The `RagdollFromMotionPaths` helpcard example shows how to do this and transition from the original SOP motion path animation into the ragdoll motion

CROWD: AGENT EDIT: offsetting an animation randomly Jan. 7, 2026, 10:14 a.m.

You can enable the "Use VEXpressions" toggle to vary the parameters per agent - the drop down menu has an example snippet for randomizing the rotation