Cameron White


About Me




Houdini Skills


Not Specified

My Tutorials

obj-image Masterclass
H19 Crowds
obj-image Masterclass
RBD Tools Update | H17 Masterclass
obj-image Masterclass
Masterclass | Crowds in Houdini 15.5
obj-image Masterclass
H15 Masterclass | Crowds

My Talks

obj-image Houdini HIVE
obj-image Houdini HIVE
H20 Crowds | SOP-based Workflow

Recent Forum Posts

Crowd animate visibility May 7, 2024, 12:14 p.m.

You could try using the Configure Primitives LOP to edit the visibility properties

Instancing lots of ragdolls with collisions May 7, 2024, 12:13 p.m.

Using the crowd tools is probably the easiest way to simulate a large number of ragdolls. The KineFX ragdoll solver is aimed more at a single character, so it would be awkward to set up unless you merge all the skeletons together with unique joint names, or something like that

how to use normals from attributes on an agent? May 7, 2024, 12:11 p.m.

This is a limitation with Hydra currently - it doesn't perform skinning on the normals and instead flags them as needing to be recomputed after the deformation
A workaround is using the Bake Skinning LOP which does support deforming normals, with the downside of the skinning being baked instead of happening at render time