Cameron White

cwhite

About Me

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Developer

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LOCATION
Canada
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Houdini Skills

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Not Specified

My Badges

SideFX Staff
Since Oct 2012

My Tutorials

obj-image Masterclass
H19 Crowds
obj-image Masterclass
RBD Tools Update | H17 Masterclass
obj-image Masterclass
Masterclass | Crowds in Houdini 15.5
obj-image Masterclass
H15 Masterclass | Crowds

My Talks

obj-image HIVE
H20 Crowds | SOP-based Workflow
obj-image HIVE
Crowds

Recent Forum Posts

Crowd Caching , joints only June 18, 2026, 2:42 p.m.

In the next Houdini release there are some new options on the Agent Layer SOP to remove shapes / layers from the agent definition. Currently that could likely be done in Python

Another option though, depending on your workflow, would just be to cache the joints on the USD side if that's what you need in the end anyways. e.g. using a SOP Import LOP with `Agents` set to `Create SkelAnimations`

Crowd path : Roll problem March 11, 2026, 5:36 p.m.

I think this is coming from the Orientation Along Curve SOP - maybe there need to be some additional parms promoted like `Transform Using Point Attributes` so you can override the up vector and avoid twisting.
Could you submit an RFE?

how to use normals from attributes on an agent? Jan. 22, 2026, 7 p.m.

This was very recently fixed upstream in USD (https://github.com/PixarAnimationStudios/OpenUSD/pull/3841) so I'd expect that to be available in the next major Houdini release

Another alternative workaround is using the crowd procedural, which has some options for baking out the skinning for all agents (equivalent to the Bake Skinning LOP) - this is done just at render time and for the relevant time range