Cameron White

cwhite

About Me

Expertise
Developer
Location
Canada
Website

Connect

My Talks

obj-image SIGGRAPH
Crowds

My Tutorials

obj-image Masterclass
RBD Tools Update | H17 Masterclass
obj-image Masterclass
Masterclass | Crowds in Houdini 15.5
obj-image Masterclass
H15 Masterclass | Crowds

Recent Forum Posts

Crowd randomly switch to different clips within state Dec. 6, 2019, 9:47 a.m.

If you're in H18, you can use the new Output Clip parameter on the Crowd Transition DOP, and optionally turn on Use VEXpressions to override the destination state and/or clip

Crowd states and transition Dec. 2, 2019, 2:17 p.m.

Yes, the Initial State parameter controls which state the agent starts out in for the simulation. States don't necessarily need the same name as a clip.

I think the issue you're seeing is that the “idle_*” pattern for the clip names in the ‘idle’ state includes the two “idle_to_walk” transition clips, so some agents appear to be walking because of that

Crowd states and transition Dec. 2, 2019, 11:44 a.m.

The crowdsolver node has a warning if you Shift+MMB on it - “Values of the ‘state’ point attribute do not match any known state ('idle_1')”
On the Crowd Source SOP, change the initial state to just “idle”, in order to match your DOP setup