Desmond Miles

demonsd_miles17

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Recent Forum Posts

Combining Multiple Camera Views into a Single Render July 23, 2025, 11:28 a.m.

Hello everyone,

We are working on a mapping project that involves the simultaneous projection of 4 videos onto the 4 sides of a tower. Normally, we would create 4 separate renders to project onto each face and then composite everything externally.

We were wondering if there is a way in Houdini to directly combine the 4 views from 4 cameras into a single view, so as to obtain a single output to render, avoiding the need for 4 separate renders. We use Redshift as our render engine.

Thank you.

multiple vellum object workflow April 26, 2024, 11:37 a.m.

I've attached a sample file and some screenshot to explain the problem.

As you can see the "skin" mesh pass trough the box and the collision is not calculated properly.

What i am trying to achieve is a very accurate collision for the skin between the 2 oject, especially when it touch the edges of the box.

multiple vellum object workflow April 26, 2024, 10:58 a.m.

Hi everyone, I need help with a problem that's been blocking me for a few days now.

I should do a simulation of 2 different vellum objects colliding with each other and simultaneously colliding with a wall.

Essentially the simulation is composed of 1 vellum strut softbody, wrapped by a second vellum object which functions as a "skin" for the vellum strut softbody.

both are then simulated and will have to collide with this wall.

The problem comes with the collision with the wall.

Apparently the skin cannot collide well because it finds itself in the middle of 2 colliders (the softbody and the wall) which do not calculate everything well.

Someone have any suggestions fo this problem?