Dan Lee


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Recent Forum Posts

BakeTexure Rendering white Feb. 15, 2019, 11:55 a.m.

If you enable “Extract Image Planes” (under Images->Main tab), it will pull image planes inside the .rat file in selected extract format and put it the same path as the .rat output picture.
By default it will extract the beauty/Cf+Af plane even if you haven't enabled any quickplanes (the convenience toggles right under the “extract format” dropdown). The reason why extra image plane with “all_comp” doesn't work is because it's for per-component output and the component list is empty. You can choose “direct” vex variable instead for indirect lighting, “indirect” for indirect lighting, or simply “Cf” if you want everything.

BakeTexure Rendering white Feb. 12, 2019, 11:07 a.m.

Hi. You need to uncheck “Disable Lighting/Emission” (under Baking tab) to evaluate lighting. You should also un-set UV Cage Object in your attached scene. It's also very much recommended that you leave output picture in .rat format, and extract image planes to .tga (or whatever format, via “Extract Image Planes” under Images->Main tab)

How to bake material colors to texture? Jan. 8, 2019, 11:02 a.m.

Hi. FBX Surface shader lacks the export variables required for the quickplanes listed under the Bake Texture ROP. You can either A) use materials with proper exports such as principled shader or classic shader, or B) don't use the quickplanes, instead use “extra image planes” to add additional image planes with vex variables from the FBX surface shader (eg “Ca” for ambient, “Cd” for diffuse, etc).