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Recent Forum Posts

Geometry disappears when increasing particle separation April 22, 2016, 6:22 p.m.

Typically you add more detail by reducing the amount of particle separation, if you can please attach an example file of what you're seeing and maybe I can help you out.

Pyro Collision Issue April 22, 2016, 6:19 p.m.

Hi Alex,

Lucky for you there is a simple solution to your problem.

One train car works fine with your setup, however if you're using multiple cars it will try to scan all of them in one cook.

If you use a RBD_Fractured_Object node instead you can assign each car to its own group so that Houdini will scan each car independently before it runs the gas solve.

To get this working you can use a connectivity sop followed by a partition sop on your train geo to give it a group per car. Then in your dop network put down a RBD_Fractured_Object instead of RBD_Object and point it to the train geo with the groups. Make sure to set the “Group Mask” to something like car* or piece* (or whatever you named the group) so it will cycle through all groups.

I've attached a working Example File.

Simple Animated Points to Unreal via FBX April 22, 2016, 5:57 a.m.

I looked this up before posting and what I found led me to a page that's no longer available:

http://git.techartadventures.com/sburrichter/realtimevfx-shelf [git.techartadventures.com]

I tried adding the Realtime-VFX shelf in Houdini but it doesn't show up under the listed options. I also tried making the shelf myself and adding the scripts manually but couldn't find the scripts I needed.