dominikmk

dominikmk

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Recent Forum Posts

Blood drippings on the wall June 4, 2014, 11:23 a.m.

Hey advaitk8,

I did some Rnd for this fx some month ago with flip.

-Try to play with viscosity of the flip object, something around 1-3.

-2 micro solver could be usefull, surface tension plug in volume velocity input of the flip solver and stick on collision which can be activate on the flip solver node under volume motion/collision.

If you want realistic motion, play with the surface instead of adding force with curves which will make it fake.

good luck.

Doum

How to make viscous fluid stick onto a flat surface? May 14, 2014, 8:44 a.m.

Hello yaohao,

did you try the stick collision under the flip solver/volumetab/collision ? You can also vizualise your collision in the flip object under guide tab and check collision. maybe you don't have enough res in your sim to get desire result.

Hope it help.

good luck

Doum

How would you do this... April 17, 2014, 10:01 a.m.

takita
PostPosted: Wed Apr 16, 2014 1:22 pm Post subject:
I've gotten decent “cell-like” results from projecting a sphere's points that intersects it's neighbor on to the plane of intersection between the two spheres and then smoothing the resulting mesh.

This I did in Softimage, but I see no reason why the same (or similar) could not be done in Houdini.

-T

Hey takita,

Nice to see you here. Could be nice if you can post a snip of your icetree . I would like to give it a shot in Houdini.

Thanks