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Recent Forum Posts
Otis Solver Tissue Jan. 23, 2026, 6:01 a.m.
Hi,
I'm setting up a muscle sim for a human and I’m trying to achieve more realistic fat/tissue sliding over muscles. I used the muscles transfer recipe to adapt Otto to the character, ande the muscles and tissue recipe as a base for my sim.
At the moment, the simulation is stable, but the tissue tends to feel too “attached” to the muscles, behaving more like skinned geometry rather than a layer of soft mass that can shear and slide naturally.
My questions are:
-How much the resolution of the tissue affects the sim? My tissue resolution (after the solidify) is roughly half of otto's.
-What are the best practices to let the tissue behave more like fat (shearing and sliding) rather than following muscles rigidly?
-How do you typically balance Solid Layer stiffness vs Muscle Attachment stiffness to encourage sliding without jitter?
I'm setting up a muscle sim for a human and I’m trying to achieve more realistic fat/tissue sliding over muscles. I used the muscles transfer recipe to adapt Otto to the character, ande the muscles and tissue recipe as a base for my sim.
At the moment, the simulation is stable, but the tissue tends to feel too “attached” to the muscles, behaving more like skinned geometry rather than a layer of soft mass that can shear and slide naturally.
My questions are:
-How much the resolution of the tissue affects the sim? My tissue resolution (after the solidify) is roughly half of otto's.
-What are the best practices to let the tissue behave more like fat (shearing and sliding) rather than following muscles rigidly?
-How do you typically balance Solid Layer stiffness vs Muscle Attachment stiffness to encourage sliding without jitter?