francoisd

francoisd

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Using custom ROP HDA in other contexts April 21, 2021, 5 p.m.

Ha, I'm trying to find this information too. I didn't think about using the HDK for this. Thanks, good to know. Although I'm not sure I want to go this route.

I guess we're out of luck then but let me know if you had any updates on this.

Francois

Terminal command on Windows July 30, 2020, 4:38 p.m.

Hi,

If I run “echo aaaaa” in Linux with a Generic Generator Top it works but not in Windows. Here's the message it gives me. I tried on two different computers so I start suspecting it's a bug. Has anyone else had this issue?

Traceback (most recent call last): File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.532/houdini/pdg/types\schedulers\local.py", line 63, in spawn proc = start_async(item_command, output_file, job_env, extra) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.532/houdini/pdg/types\schedulers\local.py", line 1109, in start_async creationflags=creationflags) File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.532\python27\lib\subprocess.py", line 394, in __init__ errread, errwrite) File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.532\python27\lib\subprocess.py", line 644, in _execute_child startupinfo) WindowsError: [Error 2] The system cannot find the file specified

CG sup role in New York June 25, 2019, 9:20 a.m.

Hi,

I'm transferring a job description for a CG supervisor role at Alkemy X in New York City. All FX, Lighting and Character FX is done in Houdini. We have an extensive set of Houdini tools that is still growing. Cool place to work!

Please don't hesitate to contact Jonathan if you have any questions or interest.
coolvfxjobs@alkemy-x.com

Thanks

Francois


Job Description

The CG Supervisor works closely with the VFX Supervisor to identify potential strategies, assess technical options and evaluate production schedules. Participates as a leader and hands-on contributor through all stages of Pre and Post Production.

Qualifications

Duties and Responsibilities:

Work with the VFX Supervisor, Leads and Heads of Departments to define the creative and technical approach for the show

Identify areas of R&D required for the show

Work with Production to manage the day to day running of the team

Work with Production to evaluate artist schedules ensuring they are realistic and achievable

Hold rounds with all members of the team on a regular basis

Attend dailies sessions with the team to give feedback/approvals

Meet with the Leads on the show on a regular basis to identify inefficiencies or technical problems with the toolset and pipeline, and put in place a plan of action to resolve such issues

Work with Producers on bid preparation and ensure the budget is being followed when work is awarded.

Requirements:

A minimum of 5 years of CG leadership with experience in, but not limited to, Maya, Houdini, Mantra, Redshift, Arnold, and Nuke on live action episodic television, feature film, and commercial productions.

Experience in Mari, Substance, Syntheyes and 3D Equalizer is ideal

Experience in Python is also a plus.

Strong working knowledge of 3D software packages, tool and pipelines

Excellent problem solving skills

An experienced and honed creative eye

Knowledge of the entire production process, including stage and location shooting is preferred

Ability to successfully delegate, mentor and manage people and projects

Ability to understand client approval process

Must have a sense of strong team dynamics and a positive morale generating style



Additional Information

All your information will be kept confidential according to EEO guidelines.