frescalus
frescalus
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Inherit Velocity RBD Packed Object Sept. 17, 2017, 8:14 p.m.
Hello everyone… I have a problem with an RBD packed object inheriting velocity. In the file, I have the attribute active being set by another object, but the velocity doesn't kick in at all.
The velocity works if I remove the point wrangle setting active to 0 and remove the sop solver.
If I try a pop vop or a geo vop, there's some weird velocity behavior that happens.
If I tick on override attribute, the velocity takes off big time and doesn't appear that gravity takes hold.
All I'm looking for is initial velocity once the pieces become active.
I saw a few threads on the side fx forums and this forum, but nothing I saw seems to be working.
EDIT: I noticed in the spreadsheet inside dops that the velocity is resetting to 0 when it's not active, just totally wiping out what I already had. Is that supposed to happen?
The velocity works if I remove the point wrangle setting active to 0 and remove the sop solver.
If I try a pop vop or a geo vop, there's some weird velocity behavior that happens.
If I tick on override attribute, the velocity takes off big time and doesn't appear that gravity takes hold.
All I'm looking for is initial velocity once the pieces become active.
I saw a few threads on the side fx forums and this forum, but nothing I saw seems to be working.
EDIT: I noticed in the spreadsheet inside dops that the velocity is resetting to 0 when it's not active, just totally wiping out what I already had. Is that supposed to happen?
highly viscous flip fluids "sticky" by default? July 11, 2014, 12:10 a.m.
So I updated the file and created this video:
https://vimeo.com/100476877 [vimeo.com]
the right has Jeff's setup included, the left does not.
Thoughts?
https://vimeo.com/100476877 [vimeo.com]
the right has Jeff's setup included, the left does not.
Thoughts?
Sidefx at siggraph July 10, 2014, 5:59 p.m.
and free software!
