
Fernando Reule
freule
About Me
CG Generalist
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
How to play an image sequence on camera background Aug. 2, 2025, 4:13 p.m.
Any tips on how to freeze the last frame of the sequence in a specific frame?
Tried with an if statement, but no luck. Thanks!
Tried with an if statement, but no luck. Thanks!
Sharpen a Model Aug. 27, 2024, 6:11 p.m.
CYTE
Hey Everybody,
here is my take on the subject. I would love to get rid of that final smooth operator. Any ideas are very welcome!
Cheers
CYTE
I'd go further and say you actually improved Zbrush's ClayPolish tool. And it's also much better than Lab's mesh sharpen. Thanks a lot!!
Export multiple fbx files April 16, 2024, 6:17 p.m.
EDIT: Ok I figured it out. Apparently the "0" doesn't count as input (which now that I understand it totally makes sense). So I replaced with the actual path and it worked. Thanks!
For some reason I can't get the @name attribute as a file output as I can in a regular, single-frame ROP FBX Output.
This output code works perfectly in the regular FBX Output node (but it doesn't render frame range):

But inside the Topnet the exact same code doesn't work:

I'm exporting different geometries with very different asset names, so I wanted to use the @name attribute from the geometry. I didn't want to use a generic "building_$F" (which works just fine).
Any clues on how to do that?
Thanks!
For some reason I can't get the @name attribute as a file output as I can in a regular, single-frame ROP FBX Output.
This output code works perfectly in the regular FBX Output node (but it doesn't render frame range):
But inside the Topnet the exact same code doesn't work:
I'm exporting different geometries with very different asset names, so I wanted to use the @name attribute from the geometry. I didn't want to use a generic "building_$F" (which works just fine).
Any clues on how to do that?
Thanks!