Jeff Lim

galagast

About Me

Expertise
VFX Artist
Location
Philippines

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Recent Forum Posts

how to bake the 3d vector field to xz plane and xy plane color textures? Nov. 24, 2017, 12:20 p.m.

That is odd.. I opened the file that you attached.
And the only thing I changed was the Light Exports setting I suggested.

Here's a capture of what I did:

As can be seen, I set the Light Exports to the default, then hit Render to MPlay. The results does show the velocity colors baked.

I wonder why it doesn't work on your end. Your file does show that we are using the same version of Houdini.

I attached the new file, could you open this and hit Render to MPlay, then check if you can see the ‘color’ image plane?
H16.5.268 Indie

how to bake the 3d vector field to xz plane and xy plane color textures? Nov. 23, 2017, 1:47 p.m.

I had a quick look at your file.

Go to Bake Texture > Images > Main and check the ‘color’ image plane.
You have Light Exports set to ‘Merge all light into single channel’
Just set it back to the default ‘No light exports’

Did you set that yourself?
That would not work, because the simple shader I used that generates the ‘color’ plane does not compute lighting.

Hopefully that fixed it.

how to bake the 3d vector field to xz plane and xy plane color textures? Nov. 22, 2017, 12:05 p.m.

Sorry, I forgot to mention, the color is saved to a separate image plane called color.

Can you check if that properly appears on your end?