William Morrison
hibatchi
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Recent Forum Posts
CHOPS and Game Pad help. May 11, 2026, 5:58 p.m.
I'm trying to use the gamepad function to fly a realtime plane around the 3d viewport of houdini.
I got transform out of the shelf tool gampad camera function. works great. can copy it to any geo and fly it around the viewport in realtime without have to fun the timeline. very nice. But I am running into a wall when trying to remap the controller. I'd like different joystick axis and buttons to go to different function on the transform.
The setup uses a node called "device transform" to handle it in a black box kinda way, and I don't like that. I wanna map it myself. It also says don't use rotations, which is a bummer cause that's exactly what I want. I wanna barrel roll damnit!
Anyone know what I mean and can help me build this node possibly in a vop so i can have some flexibility and keep the TimeSlice realtime fun?
Thanks
I got transform out of the shelf tool gampad camera function. works great. can copy it to any geo and fly it around the viewport in realtime without have to fun the timeline. very nice. But I am running into a wall when trying to remap the controller. I'd like different joystick axis and buttons to go to different function on the transform.
The setup uses a node called "device transform" to handle it in a black box kinda way, and I don't like that. I wanna map it myself. It also says don't use rotations, which is a bummer cause that's exactly what I want. I wanna barrel roll damnit!
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Anyone know what I mean and can help me build this node possibly in a vop so i can have some flexibility and keep the TimeSlice realtime fun?
Thanks
Super slow instancing on large scale sand sim point clouds. Dec. 27, 2024, 12:31 a.m.
I'm running large vellum sand sims, and I'm trying to render in Karma.
I've followed the common steps to instance sand pebble shapes on to each point, but the instancer in Solaris/Karma is taking 20+ minutes to cook before each frame will render.
Does anyone know faster instancing workflow in Solaris/Karma that can bypass this or speed up the process?
I'm just attaching a packed shape (16 variants) with an index attribute to 10+ million points
If it were Mantra, I'd consider something attributing the instancepath directly on the point for render, but I'm new to Solaris/Karma.
Any help would be great.
I've followed the common steps to instance sand pebble shapes on to each point, but the instancer in Solaris/Karma is taking 20+ minutes to cook before each frame will render.
Does anyone know faster instancing workflow in Solaris/Karma that can bypass this or speed up the process?
I'm just attaching a packed shape (16 variants) with an index attribute to 10+ million points
If it were Mantra, I'd consider something attributing the instancepath directly on the point for render, but I'm new to Solaris/Karma.
Any help would be great.
Flip Collision Transparency April 28, 2021, 5:20 p.m.
Hi,
I'm looking for more information on Flip collision transparency. I was hoping for more control than one global parm. Is it possible to have multiple collision objects with different "transparency" values. I honestly don't know what it is calculated in the sim. And because of the, have no idea how to control it.
Any ideas?
Thanks.
I'm looking for more information on Flip collision transparency. I was hoping for more control than one global parm. Is it possible to have multiple collision objects with different "transparency" values. I honestly don't know what it is calculated in the sim. And because of the, have no idea how to control it.
Any ideas?
Thanks.