Jordi Bares


About Me

CG Supervisor
United Kingdom

Creative Director / VFX Supervisor


My Tutorials

obj-image Beginner
Softimage to Houdini Transition Guide

Recent Forum Posts

Camera Render as UV texture June 1, 2022, 5:18 p.m.

You can certainly render out and feed that back into the system using a variety of methods (I would go for COPs for example), and then render the scene again with the texture applied.

You can structure this process in ROPs quite easily and with these dependencies in place, make it a one button thing.

I hope it helps

In demand VFX role, niche, skills to focus my learning on? May 24, 2022, 12:50 p.m.

Get into KineFX, rigging in Houdini is going to explode and there is simply no freelancers able to rig other than a handful so if you apply yourself we will certainly be interested.

Study anatomy and explore current rigging techniques and how to translate them in Houdini, well, that is more up to you but it is not super hard either.

Also, learn about Motion capture processing, a bit of Motion builder will help you a lot on what is expected from you and I am sure you will get work pretty quickly.

Let me know if you need any other pointers, we can keep in touch as we will sure need KineFX riggers pretty soon.

good luck.

Auto-skeleton tools for human character meshes Jan. 13, 2021, 7:34 a.m.

Indeed these are interesting... it would be amazing to have those under Houdini's roof

Did you try the Erik character? []

At first I thought it was just because it wasn't a watertight mesh. But it still didn't work after I fixed this. I've attached my attempt at it.

Thanks for checking it out. The current version doesn't work with the t-pose or the character that have their arms raised high like Erik. There are also these two papers from this year SIGGRAPH that are very interesting.

RigNet: Neural Rigging for Articulated Characters []

Skeleton-Aware Networks for Deep Motion Retargeting []