Judith Crow

judithcrow

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Generalist
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Gamedev

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Recent Forum Posts

Houdini Particles in UE4 March 10, 2017, 12:57 p.m.

Andrew,

You may also want to take a look at the PopcornFX integration as a way to pass Houdini particles through to Unreal/Unity. particles are exported from Houdini via a JSON file and the sim cache can be imported and further modified in the PopcornFX Editor.

Here's the info they sent me:

The PopcornFX Editor is available on this page : http://www.popcornfx.com/download/ [popcornfx.com] (the last available version being v1.11) –> This is free

when users want to import their effects inside UE4 or Unity they have to license the corresponding plugin(s):

- UE4 plugin is only available on the website: http://www.popcornfx.com/unreal-engine-4-plugin/ [popcornfx.com] —> This isn't free
- Unity plugin is available on unity asset store or directly on popcornfx website: http://www.popcornfx.com/unity-plugin-integration/ [popcornfx.com] —> This isn't free
Both can be added to cart at the bottom of the page

For clients willing to integrate our SDK in their engine, they can find the price list here: http://www.popcornfx.com/pricing/ [popcornfx.com]
and they have to contact us to obtain the license

In a nutshell, you can think of PopcornFX editor as the standalone authoring software (like Houdini would be)
and the “integrations” (UE4 / Unity / Inhouse) the way to playback the effects in engine (like Houdini Engine would be for HDAs)

Swithing from Maya to Houdini - advices needed July 27, 2006, 7:12 p.m.

you might find it helpful to view the dependencies thsi way:

in the network view hit the “d” key to bring up the Display Options.
Go to the Dependency tab.
turn on as many types of dependencies as you'd like to view