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juejuezi

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Recent Forum Posts

Move selected face primitives along normal in a loop? July 7, 2024, 3:45 p.m.

Thank you, I understand now


In addition, if the cylinder is generated by a line through sweep, I suggest peaking the line first, rather than peaking the prim of the cylinder

Because peaking the lines is more convenient for calculation and can provide more information for future use

Move selected face primitives along normal in a loop? July 7, 2024, 3:09 p.m.

I'm sorry I didn't understand your meaning, but I guess you need this

I don't understand why the house needs to move every prim

You can use Peak SOP and VEX

```vex
int it = detail(1,'iteration',0);
int seed = 5;
f@dist = fit01(rand(it + seed),-1,1);
```

```
detail(0,'dist',0)
```

How do I create points on the line June 21, 2024, 7:33 a.m.

feishikath
juejuezi
delete the original line, add points and reconnect in order
Thank you for your reply!

I have to deal with a lot of complicated road vector lines. Each line goes in a different direction, how do I sequence it so that it successfully connects to the original direction.

Another method I tried was to calculate the length of a line and then use the refine node to add points,but there are too many segments on a broken line,I think the calculation is a little bit tedious and multiple points may be added to a line. I don't know if there are other efficient ways to do it.

One of the lines is shown here.

Thank you!

Since there are so many lines, what are the rules for adding points to each line?

My question is, which line to add how many points to, and based on what rules, such as length. Otherwise, I won't be able to write Vex