Julien Carmagnac
julca
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Recent Forum Posts
Houdini Launcher stuck in "log-in" loop? June 4, 2026, 7:20 a.m.
@Steffen Dünner, thank you it works !
Houdini Launcher stuck in "log-in" loop? June 4, 2026, 3 a.m.
Hello,
I have same problem here where I can't login anymore.
Once clicked on "log in" it well open my web browser and connection is correct but launcher are unable to stay connected and looping with "logging in.." and "log in" label near button.
Is there any workaround ? I can't success to make your hkey method work.
I have same problem here where I can't login anymore.
Once clicked on "log in" it well open my web browser and connection is correct but launcher are unable to stay connected and looping with "logging in.." and "log in" label near button.
Is there any workaround ? I can't success to make your hkey method work.
SOP Import or SOP Create? March 30, 2026, 5:08 a.m.
Hello,
On my usage I just use sop create for testing and I prefer sop import for all the rest.
This way I stay on Obj context for geometry creation for efficiency and productivity.
You have a better scene interaction on obj context because you can hide and show easily any part.
And even more if you need some solaris feedback (like display instancer objects or manually placed assets) you can simply use sop lop import node for this.
Also on a side note Intancer Lop node still bugged when try to work in as in obj context and sadly sidefx seems hasn't interested to make it work (Bug (ID# 123814) posted in 2022).
To push further I even read someone on this forum (don't remember who and which post sorry) that explain his also doing manual instancing inside obj context and just traduce automatically this to solaris by reading position orientation scaling.
I'm now also really thinking about this because lop stage node (and I even don't talk about layout node) aren't user friendly enough.
Hope that help a bit for your workflow.
On my usage I just use sop create for testing and I prefer sop import for all the rest.
This way I stay on Obj context for geometry creation for efficiency and productivity.
You have a better scene interaction on obj context because you can hide and show easily any part.
And even more if you need some solaris feedback (like display instancer objects or manually placed assets) you can simply use sop lop import node for this.
Also on a side note Intancer Lop node still bugged when try to work in as in obj context and sadly sidefx seems hasn't interested to make it work (Bug (ID# 123814) posted in 2022).
To push further I even read someone on this forum (don't remember who and which post sorry) that explain his also doing manual instancing inside obj context and just traduce automatically this to solaris by reading position orientation scaling.
I'm now also really thinking about this because lop stage node (and I even don't talk about layout node) aren't user friendly enough.
Hope that help a bit for your workflow.