Julien Carmagnac


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Recent Forum Posts

Align handles to geometry Dec. 7, 2018, 1:11 p.m.

- remove the constant switching of the current tool to the handle tool, after various operations. Most of the time, the user ends up switching to select or the transformation tool that was active. So a key-press needlessly added on top of every thing else, every few seconds or so. The only time this is arguably a good idea is at the object creation (at obj level, not in context). And a few others modeling non-related (paint node, groom, etc). This was touched briefly by someone else here and I'm pretty sure it's not an issue for just the two of us.
- I end up having an inactive gizmo (greyed out) - no idea how
- …

I am very disappointed since H17 and the new “S” key behavior feature with the confusing tap/switch mode which also introduce regulary an inactive gizmo like you said.
It's a complete source of confusion and errors when doing modeling in a “traditional” way.

I really like all procedural stuff and build as much assets I can but major part of a project need to be build manually and aren't mathematically transposable.
During a modeling session I constantly fighting with selections and tools modes that change without reasons.

Undo for viewport navigation ? Nov. 29, 2018, 7:09 a.m.

Good! Can someone with V17 tell us if undo camera is here?
No, there is not still present in H17.

Isolate Selection and viewport display Oct. 12, 2018, 11:24 a.m.

That is not as usefull than in Softimage (probably also than maya ?) but there is the object “Viewport Isolator” than do the same job.
But you just can't region render what you see (it doesn't take isolator into account) .