Julien Carmagnac

julca

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Perspective Matching Jan. 8, 2019, 9:51 a.m.

dddmod___
Thank you! I understand it can be done in softimage and then transferred to Houdini? How is the transfer going?

Hello, this script “just” compute a fixed focal in function of your kind of camera (or with the sensor size if your camera is not referenced).
After, it's just a matter of UI menus to set and autofill 3d camera values parameters.

But you always need to position and orient your camera by hand (anyway, a right focal parameter help a lot !).
Then you can export camera with fbx.

Or just copy paste focal to houdini with a mathematical conversion (cf. this thread for conversion : interesting thread [www.sidefx.com]). And then position and orient inside houdini.

I hope I'm clear.
Cheers

overriding display option (wireframe) Dec. 18, 2018, 9:15 a.m.

Ok, it's too bad but thank you for your response.

overriding display option (wireframe) Dec. 18, 2018, 3:29 a.m.

jsmack
Add the detail attribute ‘gl_wireframe’ with a detail wrangle:

i@gl_wireframe = 1;
Thank you for the tip !
Please is there a parameter to always display object as textured/shaded ?