Kevin Traywick

kevinthebright

About Me

Expertise
Freelancer
Location
United States of America

Connect

Recent Forum Posts

Collision object in Pyro sim Nov. 10, 2018, 6:56 p.m.

alanmonroig
I am assuming you are using a static solver and object to import the collider into DOPs. I would suggest to better source a “collision” and a “collisionvel” field representing the collider and its veolcity. Source this as you would normally source density to the pyro solver, and this should work.

I thought that would work too but I'm still getting the banding.

renderman 22 / new material pack / preset browser Nov. 10, 2018, 6:11 p.m.

You'll probably want to wait until Pixar releases the RM22 bridge tool for Houdini later this quarter.

Collision object in Pyro sim Nov. 9, 2018, 9:44 p.m.

Same problem…