Kobi Ohanna

kobiohanna

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Recent Forum Posts

pre-animated FBX March 19, 2026, 10:43 p.m.

what is the correct way to handle pre animated FBX, for example a walk cycle?
I tried to use keyframes but looks weird

Changing frame rate of animated FBX Nov. 17, 2025, 4:40 a.m.

Hi,
my project is at 25FPS, when using FBX character import (multiple animations)and building the tree for animation, scale etc. my character is shifting and not base on the ground, I've been told this is occurs because of FBX frame rate, how can i change my character importer frame rate?
When using UI to import FBX there is a box for override FPS but than i don't get all the animations built in.

Thanks

MPM wall brick simulation July 7, 2025, 3:11 p.m.

Hi

can I use MPM for brick simulation?
If yes what is your recommended settings