letslie
letslie
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can't get motion blur on flip exported to abc March 5, 2025, 5:15 a.m.
I appreciate your replies
does that mean the default v attribute that I get is not enough? is the accel something else?

it does something, but I'm not sure if the blur is accurate. looks a bit messy, like it's intensity and direction varies too much.
tamte
Meshed FLIP usually has different topology for every frame so you may need to use Velocity or Acceleration MB and for that you need to include valid v or v and accel attributes on your geo
does that mean the default v attribute that I get is not enough? is the accel something else?
sepu
If not then I would just load it into Bifrost and that would solve the issue.
it does something, but I'm not sure if the blur is accurate. looks a bit messy, like it's intensity and direction varies too much.
can't get motion blur on flip exported to abc March 4, 2025, 1:43 p.m.
thanks for taking interest.
I'm loading simply via Cache>Alembic Cache>Import Alembic
that's the way it always worked for me.
I can upload few frames and check exact versions tomorrow, but Arnold is probably up-to-date, while Redshift rather old, as I'm on a permanent license, and they don't sell those anymore I think. I'm focusing mostly on Arnold these days.
as for Maya 2022 for Redshift and 2024 for Arnold
I'm loading simply via Cache>Alembic Cache>Import Alembic
that's the way it always worked for me.
I can upload few frames and check exact versions tomorrow, but Arnold is probably up-to-date, while Redshift rather old, as I'm on a permanent license, and they don't sell those anymore I think. I'm focusing mostly on Arnold these days.
as for Maya 2022 for Redshift and 2024 for Arnold
can't get motion blur on flip exported to abc March 4, 2025, 12:54 p.m.
hi.
I have a flip sim - basically the shelftool tank setup - which I want to export to Maya as alembic and render either with Arnold or Redshift. the problem is that whatever I do I can't get deformation motion blur to appear in any renderer.
I did that workflow before with different kind of Houdini sims and animations without any issues nor extra steps in Maya, so is there something different about flips? am I missing sommething obviouse? not a Houdini expert...
I've been trying for weeks so any hints greatly appreciated. I found some roughly related threads but none of those suggestions (e.g. custome attribute name or promoting v to vertex type) made any difference.
thank you!
I have a flip sim - basically the shelftool tank setup - which I want to export to Maya as alembic and render either with Arnold or Redshift. the problem is that whatever I do I can't get deformation motion blur to appear in any renderer.
I did that workflow before with different kind of Houdini sims and animations without any issues nor extra steps in Maya, so is there something different about flips? am I missing sommething obviouse? not a Houdini expert...
I've been trying for weeks so any hints greatly appreciated. I found some roughly related threads but none of those suggestions (e.g. custome attribute name or promoting v to vertex type) made any difference.
thank you!