Lewis Taylor
lewis_T
About Me
FX Technical Director at Weta FX
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Motion Editing | Hair & Fur | Cloth | Solaris | Mantra | Karma | Pyro FX | Fluids | Destruction FX | VEX
INTERMEDIATE
Character Rigging | Animation | Crowds | Muscles | PDG | Python
BEGINNER
Realtime FX
Availability
I am currently employed at Weta FX
Recent Forum Posts
Pyro Smoke Collision Banding Artifacts April 9, 2026, 6:13 p.m.
The collision is going to do pretty much exactly what you've shown. Your SDF collider is not smooth, it
has ridges.
Put down a VDB smooth SDF, this will smooth it out.
has ridges.
Put down a VDB smooth SDF, this will smooth it out.
Day 7 | Galactic | Image March 7, 2026, 10:30 p.m.
Day 7 -Galactic
With H21 point cloud partitioning for OPENCL does RAM Aug. 14, 2025, 3:43 a.m.
You don't want to be downgrading the amount of ram you have.
Taking advantage of different acceleration is meaningless if the data can fit in ram.
It really feels like 24gb is the main baseline for GPU compute in Houdini, anything less
tends to limit the amount of complexity to an annoying degree.
L
Taking advantage of different acceleration is meaningless if the data can fit in ram.
It really feels like 24gb is the main baseline for GPU compute in Houdini, anything less
tends to limit the amount of complexity to an annoying degree.
L